

If you have other dependencies that need to be initialized, do that here as well.

#Mac os x 10.0 developer preview update

The Cocoa App template is configured with a storyboard implementation, which you won’t need.
#Mac os x 10.0 developer preview mac
To do that in Xamarin.Studio or Visual Studio for Mac, add a new project to the solution and choose Mac > App > Cocoa App. Until Xamarin.Forms templates adds a Cocoa App, we can easily add it ourselves. When the time comes for you to integrate your Xamarin.Forms macOS project into a continuous integration system, rest easy that you can build for macOS on Windows just as you can now for iOS. There is an excellent Xamarin.Mac guide here that covers the prerequisites. Configuring a macOS Projectĭeveloping for macOS is a Mac only feature, so the same rules apply as when you are doing a Xamarin.Mac application. Let’s run through adding this new project to an existing Xamarin.Forms solution, the hurdles you may face, and the current and future state of the platform features. And I have to say “application” because that’s desktop, right?Īs I featured in last week’s Xamarin.Forms 2.3.5 pre-release announcement, macOS support in Xamarin.Forms is now in Preview. It’s amazing to think that you can now have a running native macOS application with just a few tweaks to a Xamarin.Forms solution.
